GMTK Game Jam 2024
Entered as a team of 4, developing a game in 4 days called Squidge. The theme for the game was "Built to Scale" My role was main programmer and level design.
Our idea was to develop a game where the character and other other elements of the game could be scaled to solve puzzles in creative ways to complete the level.
We had some interesting challenges working with the scaling mechanics and had lots of positive comments.
View the full project entry and play the game here: Squidge